Assembler: Difference between revisions

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== Craft Recipe ==
== Craft Recipe ==
1 {{IconText|icon=blue subunit|icon_size=x24px|text=[[Subunit|Blue subunit]]}} and 1 {{IconText|icon=green subunit|icon_size=x24px|text=[[Subunit|Green subunit]]}}
1 {{IconText|icon=subunit blue|icon_size=x24px|text=[[Subunit|Blue subunit]]}} and 1 {{IconText|icon=subunit green|icon_size=x24px|text=[[Subunit|Green subunit]]}}


== Use ==
== Use ==

Revision as of 14:47, 27 May 2024

Assembler
Assembler
Category StructureProduction
Features

Icon heat.png Heating

Build req.

Icon intracellular.png Intracellular

The assembler is one of the basic intracellular automation structures used mostly to create other structures with more advanced components created in Ribosome

Craft Recipe

1 Icon subunit blue.png Blue subunit

and 1 

Icon subunit green.png Green subunit


Use

  • You can set the recipe of the assembler with the action key ('E' by default) or the context menu
  • You will need to use pickers oriented toward the assembler to input items and oriented in the opposite direction for the output

Tips

  • Assemblers store up to 5 times the quantity of inputs needed as well as 5 times the output product
  • You can set as many pickers you want as inputs or outputs. Note that for output, the assembler will prioritize them in the order you place them
  • You can manually input/output items in/out the assembler
  • Removing the assembler with the destroy tool will scatter stored items around it except those already used in unfinished crafting process
  • Switching recipe will destroy all stored items in the assembler